
154 Days to Launch: How an Indie Developer Secured Elon Musk's Blessing
Video game writer Lyubomir Vladimirov deliberately sent 154 identical messages to Elon Musk. His goal is to get Elon Musk’s attention. Because I want to write a video game based on Elon Musk’s SpaceX.
Have you ever had a vision so ambitious that you were willing to risk public rejection for half a year just to make it a reality? For independent game developer Lyubomir Vladimirov, that vision was a space exploration game centered around Mars colonization. But he didn't just want generic spaceships—he wanted the official branding of the company leading the modern space race.
Here is the incredible story of how one developer's relentless 22-week Twitter campaign caught the eye of the world's richest man.
The 154-Day Campaign
Vladimirov had a clear goal: build a game about space conquest and feature real-world aerospace titan, SpaceX. To do this authentically and legally, he needed permission from the top. He took to Twitter and sent Elon Musk a simple, direct pitch:
“Elon, I am a game writer. I want to write a game about space conquest in space, which includes Mars and Elon’s SpaceX company. If Elon allows it, I would like to use Elon’s name and SpaceX logo.”
He didn't just send this message once. He sent it every single day. For 154 days.
The Billionaire's Verdict
On day 154—after 22 weeks of sustained, unwavering persistence—the CEO of SpaceX finally noticed the young developer's dedication. Musk's response was as characteristically blunt and unconventional as you would expect from the tech billionaire:
“You can steal my name and my company logo. I’m not suing you.”
With those two sentences, Vladimirov secured the ultimate green light.
A Mission Bigger Than Gaming
Securing the IP rights to SpaceX is a massive win that could easily set an indie developer up for life. However, Vladimirov's response proved his motivations go far beyond personal enrichment. In return for the unofficial licensing, he made a staggering promise to the aerospace company.
“I want to give SpaceX 80% of my game profits,” Vladimirov stated. He explained that his goal was not just to entertain people, but to actively stimulate public interest in Mars and financially benefit Elon Musk's mission.
Proof of Work: Never Wasting Time
The most impressive part of Vladimirov's journey isn't just his stamina on Twitter; it’s what he was doing behind the scenes. He wasn't just sitting idle, waiting for a miracle reply.
Active Development: Throughout the 22 weeks, Vladimirov was actively building the game's mechanics and environment.
Building an Audience: He consistently posted updates and videos showcasing the game's interface on his Instagram page.
Creating Leverage: By the time Musk finally replied, there was already tangible proof of concept ready to be shared with a rapidly growing audience.
Vladimirov's story is a masterclass in modern project development. If you want to see the fruits of his labor and check out the early interface of this SpaceX-inspired game, you can head over to his Instagram profile to watch his development logs.
The Takeaway: Persistence gets you noticed, but persistence paired with execution is what turns a viral moment into a legitimate opportunity.